Game day

Game day

Everything for the next game in one place, plus the parent tracker: tap shots, passes and zone entries and we turn everyone's taps into analytics GameSheet does not have.

Game day mindset

Fuel up
Night before

Carb dinner (pasta, rice, potatoes) + a lil protein. Skip the greasy stuff. Chug water all day. Sleep 8+ hrs, phone down.

Game day, 3-4 hrs out

Real meal: carbs, some protein, low fat. Rice bowl, chicken + pasta, bagel + eggs. Stuff you already know sits right. 16-20 oz water.

1 hr out

Easy carbs only. Banana, pretzels, crackers, PB sandwich. Another 8-10 oz water. No candy, no energy drinks (sugar crash + jitters).

After

Within 30 min: chocolate milk or snack with carbs + protein. Then a real meal.

General guidance, not medical advice. Everyone is different, so try it at practice first, never for the first time on game day. Sources: Nationwide Children's, CHOC, AAP.

Quick start (60 seconds)
  1. Log in with your team account, pick the game, and tap P1 when the puck drops. Switch to P2, P3 and OT as the game goes.
  2. Choose Team or Player. Team mode counts the whole game. Player mode follows one skater: pick her number and tap what she does. Most parents do best tracking one thing: their own player, or just the team's shots.
  3. Tap as it happens. Each tap adds one. Slipped? Undo last tap. You do not have to catch everything. A clean partial count is worth more than a rushed guess.
  4. It saves itself. Taps are stored on your phone and sent when you have signal. Hit Save now at the end of each period.

Add it to your home screen: iPhone Share, then Add to Home Screen. Android menu, then Install app. A true widget needs a store app, so this opens like an app instead.

What each button means

These follow the same ideas public hockey analytics trackers use (shot attempts, scoring chances, the passing project, zone entries), simplified for the stands.

ButtonTap it when
Shot on goalThe puck reaches the goalie or goes in. If she has to react, it counts.
Missed or blockedA shot attempt that goes wide, hits the post, or is blocked by a player. (Not on goal, still an attempt.)
Shot against / their missed or blockedSame two buttons for the other team's shots at our net.
Scoring chanceA good look from the slot or the middle of the ice in front of the net (the "home plate" area), not every shot from the point.
Pass that led to a shot (1st)The last pass before a teammate shoots. Tap it for the passer in Player mode.
2nd pass before a shotThe pass before that one.
Cross-ice pass before a shotThe pass that crosses the middle of the ice right before a shot. Hard for goalies to follow, so it is valuable.
Pass completed / lostPlayer mode: her pass reaches a teammate, or it is picked off or fumbled. You will not catch every pass, so use these only if you follow one player.
Carried in / dumped inHow we enter the offensive zone: with the puck under control, or a chip or dump. Same idea for carried out / cleared out leaving our zone.
Takeaway / giveawayShe steals the puck, or she loses it to the other team under no pressure.
Faceoff won / lost, penaltiesFaceoffs by outcome. Penalty we drew means called on the other team. Penalty we took means called on us.
Goal, goal against, saveQuick check against the scoresheet. GameSheet stays the official source for goals and assists.
Counting guide: attempts vs on net vs completed

Same puck, different questions. Pick the button that answers the question, and never tap one play in two places.

TermWhat it meansHow to tap it
Shot on net (shot on goal)The puck would reach the goal or the goalie stops it. A goal is also a shot on net.Shot on goal. If the goalie has to react, it counts.
Shot attemptEvery try to shoot: on net, wide, off the post, or blocked by a skater. Analysts call this Corsi.You do not tap a separate "attempt" button. Attempts = Shot on goal + Missed or blocked. We add them for you.
Missed or blockedA try that does not reach the goalie.Wide, high, post, or blocked: Missed or blocked. Never also tap Shot on goal for it.
Pass attemptEvery pass she tries to a teammate, good or bad.Attempts = Completed + Lost. Tap one or the other for each pass you see.
Completed passThe puck reaches a teammate who has control of it.Pass completed.
Lost passPicked off, fumbled, or sent where no teammate can get it.Pass lost. We turn the two into a pass completion %.
Pass before a shotThe pass right before a teammate shoots (1st), or the one before that (2nd). Counts even if the shot misses.Pass that led to a shot / 2nd pass. Also tap Pass completed if you are following that player's passing.

Worked example. Violet gets the puck at the point and passes to Claire, who passes to Emma in the slot. Emma shoots, the goalie stops it. Then Emma's rebound is blocked.

  • Shots on net: 1 (the first shot). Missed or blocked: 1 (the rebound). Shot attempts: 2.
  • Passes: Violet to Claire and Claire to Emma were both completed, so 2 completed of 2 attempts.
  • Claire's pass is the 1st pass before the shot. Violet's is the 2nd.
  • Scoring chance: Emma shot from the slot, so tap Scoring chance once for the team or for her.

Not sure which one it was? Skip it. A missed tap is fine, a guess is not.

Your private trust rating, and how it weights your taps

Every tracker gets their own private rating that builds over time. Nobody sees it, not other parents and not on any page. It only does two quiet jobs: decide how much your counts weigh next to everyone else's, and trigger the friendly tips you may see.

  1. Everyone starts in the middle. A brand-new tracker has a typical weight. You are not penalized for being new.
  2. Each approved game is a check-in. After each game we compare your totals with the official GameSheet numbers (goals, goals against, penalties) and, when other parents tracked too, with the group's middle value. Close counts raise your rating, far-off counts lower it a little. One tracker is enough to count.
  3. Recent games count most. Each game moves your rating about 40% of the way toward that game's result. One rough night cannot sink you and one lucky game cannot inflate you.
  4. Your weight follows your rating. Steady trackers count up to about 2 to 3 times as much as a very unsteady one, so the published numbers lean on the people who count carefully. Nobody is ever zeroed out.
  5. We learn your tendency. After 3 scored games, if you usually count a bit high or a bit low, your numbers get nudged back toward the group automatically.
  6. Tips. If your total for something is far from the group, you get a short private tip (for example, check that missed shots are not going under shots on goal).

We only score stats with real action (4 or more). GameSheet is the source of truth: where it has an official number, that is what gets published, and your counts are checked against it. The head coach can also correct any number that looks off. Trust is for data quality, never for judging anyone. It is never used to rank or compare kids.

After the game: coach approval before anything goes public
  1. You track. Taps sync from your phone during the game. Nothing you tap is public while the game is on or right after.
  2. We pool the counts. Everyone's totals are combined into the group's middle value, weighted by each tracker's private trust. Partial trackers who left early are set aside.
  3. Coach White reviews. The head coach looks at the pooled numbers, how well each tracker agreed with the group (without names), and compares goals and assists with GameSheet. GameSheet always wins on goals and assists.
  4. You have 5 hours. After the game ends you can keep sending taps for 5 hours. Then entry closes, and the system builds the best estimate from everyone's numbers (the middle value, with steadier trackers counting a little more).
  5. He closes it out, or holds it. Only approved games appear on the Numbers page. If numbers look off, he can leave the game unpublished or unpublish it later.
  6. Approval locks the game. Approving publishes a final copy, closes the game to new taps, and is when trust ratings update. So late edits cannot change what was approved.

Until a game is approved, the Numbers page shows only that it is waiting for coach approval. Keep tracking and syncing during the game. Coach White approves games after he has checked them.

What it feeds on the Numbers page
You tapIt becomes
Shots on goal, missed or blocked, shots againstShot attempt share (our attempts out of all attempts, the number analysts call Corsi%), shots on goal for and against, shooting %, save %
Scoring chancesChance share: who is getting the best looks
Passes before shots, cross-ice passes, passes completed or lostShot contributions (shots plus the passes that set up shots) and passing leaders, the stat GameSheet cannot show
Carried vs dumped entries and exitsControlled entry % and controlled exit %: how cleanly we move the puck through the zones
FaceoffsFaceoff %
Penalties drawn and takenPenalty differential (pairs with the power play numbers from the score sheets)

Score sheets give us goals, assists, power plays, penalties and the clock. Parents fill in the rest: shots, chances, passing and zone play. Together that is much closer to what pro teams track. See the results on the Numbers page.

Tips for good data
  • Sit where you can see the whole ice if you can: center ice, a few rows up.
  • Count only what you clearly saw. Skip it if you are not sure. A missed tap is fine, a guess is not.
  • Pick one job: team shots, one player, or just zone entries. Fewer buttons, better numbers.
  • Be fair to both teams. The same rules apply for our shots and theirs.
  • Do not tap during the national anthem or timeouts, and enjoy the game too.
Privacy and fairness

Tracking needs your team login. Player stats follow the same name consent rules as the rest of the site: if a parent said no to names, that player's numbers are not shown. Tracked stats are unofficial, labelled that way, and used for fun and coaching, never to rank or compare kids against each other. See the privacy notice.